![]() ![]() There were no major technological developments, the graphics look the same and the gameplay was damn near a Doom clone itself. Outside of the story, there wasn’t a whole lot dramatically different about Doom II when stacked next to the original game. The game ends with “Doomguy” laying waste to Hell, sealing the portal back to Earth and is left to live out whatever happily ever after can be eked from a post-supernatural apocalypse. A base melee attack, pistol, shotgun, mini-gun and rocket launcher became standard, while chainsaw, plasma rifle and the BFG 9000 were considered Doom staples, at least until Quake rocked onto the scene.īefore games became obsessed with sagas, yearly iterations or even the power of threes seen in trilogies, Doom II: Hell on Earth was treated as the end of Doom’s threadbare storyline. Doom stands as the arsenal prototype for what came to be expected from shooters for years to come. Hell, Willits started out making Doom mods, which helped secure him a job at id Software. ![]() Doom was a pioneering first-person shooter with three-dimensional spatiality, the capacity for networked multiplayer (cooperative and competitive), and what would become the first large mod community. A pool cue named DoomThe reason daddy Doom receives more retrospective love than granddaddy Wolfenstein 3D is because of the legacy the hellish shooter created. “Either way, Willits presents an interesting implicit question: which has had the greater impact, Doom or Quake? Never one to shy away from the exploration of a controversial topic, what follows is a look at the influence and legacy of both franchises in chronological order, to see if Willits is on point, or whether Doom truly is the unholiest of unholies. ![]()
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