![]() And seeing as there is no dual analog option to use the Circle Pad Pro peripheral with (though left-handers can use the CCP's analog nub to play), this can bewilder beginning players. ![]() The learning curve can be steep, especially for left-handed players. When a game comes with a stand, you know there might be a problem (my hand cramped constantly at first). I would be doing a disservice if I said that they didn't take some getting used to. Hearts as you'll discover later on in this review are paramount. Clearing a particular wave of enemies nets you with bonus points and more hearts. The main controls (you can switch and tailor which control scheme you prefer best) have you using the Circle Pad to move around, shoot with the L button- you can either hold down the button for continuous fire or wait for the reticule to enlarge to blast a powerful charge shot- and you use the stylus to aim. Some chapters mix the order up to keep things fresh and interesting.Īir fighting controls really well and is intuitive. Note that not every chapter follows the order of air/ground/boss. These put you in a three-dimensional arena with the goal of taking down the primary villain before they in turn take you out of the picture. The final part of Kid Icarus: Uprising are boss battles. During these sections, there is ample time to explore for hidden treasure chests that contain helpful items, weapons, and health-healing food. These take the fighting directly to Medusa's tumultuous troops as Pit dukes it out with numerous foes either from far away or up close and personal. These have you zooming along on an on-rails section, blasting at enemies while avoiding their fire and environmental hazards. The first are sky battles which are akin to something like Sin & Punishment: Star Successor on Wii. ![]() That's how much speaking is done in this game.Įach of the game's multiple chapters are divided up between three types of mechanics. Basically, take Star Fox 64's script and multiply it exponentially. There are an abundant amount of Nintendo and past Kid Icarus games references, and they are all done exceptionally well. What makes Kid Icarus: Uprising's story so endearing is the extensive amount of tongue-in-cheek, self aware, charming dialogue that constantly breaks the fourth wall and ensures that you know that you are playing a game. The story has plenty of twists and turns and will last most players anywhere between 7-10 hours for one run. ![]() It is up to the sassy goddess Palutena and her humble servant Pit to save the day. Medusa calls upon her Underworld forces to strike above ground, causing doom, disaster, and destruction. Since then her defeat has fueled her incessant rage towards Palutena, the goddess of Light, Pit, and the human race. Twenty-five years ago the Underworld's ruler, Medusa, was demolished at the hands of our hero, Pit the angel. Is this a heavenly return for Pit, or do his wings burn up? The game was one of the first titles announced for the system a couple of E3s ago. Brawl, the general consensus from unknowing owners of the game asked "who is that?" It has been over twenty years since the series Kid Icarus soared onto a Nintendo platform, and now the precocious Pit has returned thanks to the assistance of Super Smash Bros' creator in Kid Icarus: Uprising for the Nintendo 3DS. Melee, when an angelic boy named Pit wound up as a playable character in Super Smash Bros. Much like when the Ice Climbers appeared in Super Smash Bros. ![]()
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